On the latest episode of the !FALcast, the clock runs out on our attempts to explain/justify Lightning Returns.
Koji Igarashi's Castlevania successor, Bloodstained: Ritual of the Night, debuted a gameplay demo during E3 2016. I've played through a couple of times and found different abilities as well as a secret room. I wasn't terribly impressed, but, if you've played Aria of Sorrow, I expect it will scratch a similar itch as you'll want to collect and possibly upgrade all of the abilities. Take a look!
The !FALcast returns to discuss losing in Rocket League, the economics of dungeon crawling, and permanent progress in modern roguelikes.
Please consider leaving us a review on iTunes!
Episode notes follow:
- Discovering the joy of sports with Rocket League
- Matt is a terrible cartographer
- Etrian Odyssey is NOT grindy, dammit
- Trauma Center can be a sloppy operation sometimes
- Yoshi’s Woolly World: harder than you might think
- Obsession is the dark side of perseverance
- Battling fatigue in Darkest Dungeon
- The role of permanence in modern roguelikes
This podcast is also available from Project! Fuckin American Lasers.
Simply by redefining the player's priorities, WE ARE DOOMED sets itself apart from other twin-stick shooters with a more dangerous and compelling experience.
WE ARE DOOMED is available from Vertex Pop.
This is a recording of the first session of a live playthrough of DOOM on Nightmare difficulty with commentary. I'll continue to post future installments, but you can also watch and chat live by following me on Twitch.
The Enter the Gungeon Digital Comic isn't worth your time or money, unfortunately. Oh, it's well enough drawn and colored, but it basically has no story; the vast majority simply depicts two characters' run through the Gungeon, which is completely uninteresting to anyone who has played the game—hell, it's probably uninteresting to anyone who hasn't, too. Nothing unusual happens to them, so what you get is just their reactions to typical Gungeon stuff as first-timers, and they aren't good enough characters to make that entertaining.
There's just no point to this, and it's a shame because Enter the Gungeon constantly hints at a colorful and fun wider universe through its lore text and NPCs. That wider universe makes an appearance in this comic for about five of its pages, and it's not a terribly interesting portrayal while it lasts.
Currently, the only way to acquire this seems to be through the Collector's Edition of the game, and I would advise you not to consider it a significant reason to make that purchase.
This review can also be viewed and rated on Steam.