This is a fan-produced mix album and soundtrack to the Preview Build of Hyper Light Drifter. Find out more about the Preview Build here.
Support Disasterpeace by purchasing the official soundtrack now that the full game has been released.
Hyper Light Drifter's music is structured such that the individual pieces overlap and comprise a seamless whole. Because editing intricate mix albums is a hobby of mine, I couldn't resist playing with this material once I realized how it had been designed. I recorded long samples of every unique piece of music in the demo and built a 45-minute uninterrupted narrative from them. The arc largely follows the pacing of the game, but I took a few liberties that I felt better served the music in a standalone format.
Note that this mix is in no way intended to serve as a substitute for the official Hyper Light Drifter soundtrack (which did not yet exist when I made it). The final game has much more music than is contained within the Preview Build, and it is laid out in a very different fashion from what I've done here. Also, not all of the music that I sampled from the game is discretely available in full within the mix because I have blended tracks together in many places so as to take advantage of their overlapping relationships and to create a more interesting whole. My purpose here was not to replace the then-forthcoming legitimate soundtrack release but rather to demonstrate and harness the dynamic structure of the music in Hyper Light Drifter for a unique experience of my own expression; to pay tribute to these gorgeous electronic textures, melodies, and rhythms; and to give those who fell in love with the Preview Build or were otherwise excited about the game something to listen to over and over again during the agonizing wait of development.
Despite the pulsing tension of the middle section and the action beats towards the end, the album is overall a slow-building ambient experience best suited for headphones. There is a lot of detail here that may not be apparent during casual listening. Even pieces of music that do not directly intersect might still share a thematic base or flourish motifs, and I'd also like to think that some of the transitions, panning, and layering that I've built benefit from intimate attention.
This content is not and never will be monetized, and it will be removed without hesitation if requested by either Heart Machine or Rich Vreeland. Hopefully that will not happen since it represents a more complex and original effort than merely uploading the game's raw music would, but I suggest that you listen while you are able.