As a boss rush game, what distinguishes Titan Souls is that it is a one-hit boss rush game—for both you and the bosses. The encounters play out like puzzles; impressively hefty three-dimensional creatures dominate their arenas as they throw their weight around, often leading you to scramble and panic before you've figured out how to manage them, and you will die many times in your effort to learn how to fight and defeat each of these well-patterned foes.
And you must learn, for there is nothing save your own skill and strategy that can help you. This elegant design refreshingly eschews the bloat that is prevalent among modern games; you will find no fodder enemies, equipment upgrades, or level ups here. Some reviewers have opined that Titan Souls therefore lacks "progression"; that, somehow, more game is an insufficient reward for overcoming a challenge. These people secretly hate video games.
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