A horrifying examination of human psychological weakness, Clicker Heroes is more disturbingly respectable than clear satire such as Progress Quest for being a fully realized and quite serious effort of game design, but it is not to be played—it is to be hooked up to a computer in a museum where children can go and watch it work (from behind the safety of a thick glass shield) so that they might return home motivated by recurring nightmares which serve to forever remind them of the ease with which a person can be seduced into wasting their life.
If we ever manage to build utopia, the cornerstone of its educational program will be a forced hour-long session of Clicker Heroes that ends with students being informed that their genetic sequence has been inextricably attached to their game profile and that they will be unceremoniously exiled to labor camps on the Moon if they should ever demonstrate the feeble-mindedness necessary to return and play for a second time.
When the human race is finally enslaved by its mechanical progeny and harvested within illusory biofarm prison-paradises, our digital overlords will have no need of an elaborate computer simulation to placate our minds; for that they will have Clicker Heroes.
It is a masterpiece of modern art and social engineering, one of the crowning accomplishments of all mankind. Now get the hell away from it.
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